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PROPERTY RUSH

Concept Art, Unity Setup, Animations, VFX

Property Rush was a game play feature for MONOPOLY Slots that was intended to mimic the look and feel of the physical board game.  I created low-fidelity wireframes of the feature flow from season start, through gameplay, all the way to the season end rewards sequence. Once those were approved, I created final art assets based on the original Hasbro assets. I then set up the prefabs in Unity and created the animations and vfx. One of the challenges that had to be solved was that the 2D property card assets weren’t convincing enough when they were rotated. I solved this by creating a prefab with a 3D box that had a 2D Unity UI prefab attached to both sides. This allowed the cards to have a 3D edge while also giving the engineers a simple way to swap the information on the face of the card.

©️2026, Light & Wonder, Inc. or one of its subsidiaries. Used in Billy Browning’s portfolio with permission.